Atreia · Central Europe · Sorcerer

AION 2

The six rules of fast levelling

  1. Chase the yellow main quest. Nothing else gives real XP.~7 h for a veteran, 2–4 days for a first character. Field grinding and side quests are slow. Alt+1 auto-paths to the current quest. There is no auto-hunt.
  2. But do the "?" content from level 13 to 36Sealed dungeons, garrisons and green regional missions. They scale to your level and give ~400 Daevanion points, titles and stigma shards. Skipping them is the #1 mistake: you hit 45 weak and have to come back anyway.
  3. Collect as you walk, never as a tripExtract the appearance from every quest reward (100% chance, permanent stats). Pick up monoliths and Empyrean traces on your path. Pet souls drop from the mobs you are killing anyway.
  4. Don't invest in levelling armourOnly the weapon gets stones: +3–5 early, then +5–7 on the Krao Cave weapon (~24). Extracting refunds the stones but not the Kinah. Spend Kinah freely on teleport scrolls (1,000 each); save the rest for 45.
  5. Build toward endgame from level 1Skill and stigma resets are free (or almost free), so there's no penalty for spending points hard now.
  6. Hoard Odd Energy until 45It does not gate XP. It only opens dungeon reward chests (40 each). It stops regenerating at the cap, so from 45 on you spend it daily.

Day 1 · before you move

Combat modeClassic, not Action
Combat controls → Skill QueuingON
Key settings → Skill Macroright-click
Macro delay10 ms · ping <50 / 40–50 ms · ping 80+
Targeting for macrotop target

Why Classic: Action mode stops auto-attacks, and auto-attacks are how a Sorcerer refills MP and cancels animations. The in-game macro beats a mouse macro because it works with Skill Queuing on.

Where is what · the screen

Drawn from the English client (NCSOFT's official scale-test stream). Numbers match the list below.

  1. 1Menu iconsTop edge, right. Every system menu lives here (or press Esc). Badges with numbers mean something is ready to claim.
  2. 2MinimapZone name on top. ? marks are bonus spots (sealed dungeons). The moon and clock show the day/night cycle.
  3. 3XP barThe red bar under the minimap, with your % to the next level.
  4. 4Quest trackerYellow ◆ = main story, which is the one to follow. Each tracked quest shows its distance and a shortcut: Alt+1 auto-walks to the top one, Alt+2 to the second.
  5. 5ChatBottom left. NPC dialogue lines also appear here.
  6. 6HP · level · MPRed HP on the left, blue MP on the right, your level in the emblem between them. Watch MP: Sorcerer passives switch off below 50% and 25%.
  7. 7Consumables rowF1–F8 for potions and scrolls, plus a separate potion key. Put the combat-speed scroll here before bosses.
  8. 8Skill bar1–8, Q, E, R. Each icon shows its skill level ("Lv. 2"). The wings icon at the left end is V (fly), the horse at the right end is C (mount).
  9. 9Key hintsBottom right: a live cheat sheet of the movement keys. You can hide it once you know them.

Keys to know

ShiftDodge / sprintSEEN
SpaceJump · double-tap mid-air to glideSEEN
VFly (take off / land)SEEN
CMount (your pet)SEEN
Alt+1Auto-walk to tracked questSEEN
AltShow mouse cursor (hold)SEEN
/Switch control modeSEEN
NumAuto-runSEEN
.Rest (regenerate)SEEN
TabLock targetWIKI
KSkills & StigmasWIKI
UDaevanion boardWIKI
IInventory / gearWIKI
NEnhancementWIKI
Alt+TTitlesWIKI
BScrolls & buffsWIKI
GBattle passWIKI
EscMain menu · HUD EditWIKI

SEEN = read off the English client in NCSOFT's official scale-test stream. WIKI = from English wikis, probably right. The full list is under Settings → Key Settings. Map, quest log and market keys aren't documented anywhere in English yet.

Reading the map

Yellow diamond: Episode (main story). The only marker you must follow.
Green diamond: Regional quest. Less XP, but it pays gear and Daevanion points. Do the ones on your path.
Teal diamond: other tracked quests (side and NPC errands). Optional. Do them before 22 to fill the awakening gauge.
Red: Ancestry quest (level 25).
?Bonus spots: sealed dungeons. Short solo instances that give Daevanion points and titles. Also listed on the map under the Exploration tab.
⌂Campfire: garrison. Clear it for a guaranteed belt scroll.

Things in the world

Kibeliskteleport point · unlock each one you pass
Kiskrespawn point you plant yourself
Monolithhand in feathers (Empyrean Traces)
Glowing featherEmpyrean Trace · always grab it
Spacetime Riftcross-faction portal · every 3 h
Gathering nodeEssence Extraction · 3 rolls

Where menus live

Journal→EpisodesMain story log
Duty→MissionDaily quests (5/day)
Duty→CommandWeekly quests
Dungeon→ExpeditionAlso Nightmare, Transcendence, Sanctuary, Abyss
Pets→mob→SourceWhere that pet's souls drop
Combat→AutouseAuto-use food and scrolls
Esc→HUD EditMove or resize anything, save presets

Watch it instead

Route · 1 → 45

Purple tags are what unlocks in that bracket. The checkboxes are what to do about it. Levels come from the Korean launch and should hold within ±1 on global.

1–10

Tutorial zone

Poeta · Ishalgen
4Skills51st Awakening · wings7Titles9Enhancement10Pet = mount · gathering · crafting
Gear checkpoint
GrabWings (drop from 5, give HP and attack). Any attack title at 7. The free main-quest pet at 10.
EnhanceNothing. The game is easy here.
SkipSoul imprinting (it binds gear to you for no gain yet).
10–22

Main region + Cantas campaign

Verteron · Altgard
12Regional missions12–13Daevanion board13Sealed dungeons · garrisons · Monolith · Shugo Festa14Hellfire21Grace of Enhancement22Stigmas · 2nd Awakening
Gear checkpoint
GrabThe Revelation Amulet and Noble Belt from the main quest. They're yours forever. Clear every garrison (campfire icon) on your path: each is a guaranteed belt scroll. The cheapest manastone in every socket. Accessories from green regional missions.
EnhanceWeapon to +3–5, and only if fights start feeling slow.
TrapMid-quest you get a blue Battle Amulet. That's PvP. Keep the green Revelation Amulet. Dismantling it can't be undone.
WallsTyrant Tasin (~20): a pattern check, not a gear check. Stay close and dodge at the edge of the yellow wave. Gauss (Kaisinel's Seal quest): be level 21 first.
22–32

Hideouts & strongholds

first dungeons
23Expeditions (Krao Cave)25Abyss Supply Requests · Vitality Evaporation30Daily dungeon · Urugugu Canyon
Gear checkpoint
GrabKrao Cave (~24) is the one farm stop worth making: Legendary weapons and armour drop often. Run it until you get a weapon. At 30, Urugugu Canyon if Krao didn't give one. The daily dungeon gives stones.
EnhanceThe Krao weapon to +5–7. It carries you most of the way to 45. Armour stays at +0 to low single digits.
WallsKrao boss Berk's Whirlwind one-shots you in melee range, so dodge far out. Before his room there's a fall-death gap: double-tap Space to glide.
32–45

The finale

Krao Cave · campaign end
353rd Awakening · Fire Temple37XP jump45Everything endgame
Gear checkpoint
GrabFire Temple first clear (a Unique drop). One run only, don't farm it.
EnhanceNothing new. Your +5–7 weapon is enough.
WallsFinal boss (Kaisinel for Elyos, Hystan/Zikel for Asmodians at ~44): pop the 5-minute combat- and movement-speed scrolls, an elixir and food. Save your dodges for the three big patterns. Still failing? Detour for Daevanion points until ~1,000 combat power.

Sorcerer build

✦

Sorcerer · Spellbook

Glass cannon. Slow and fragile for the first hours, then the fastest pack-clearer in the game once AoE is online.

Your level plan · loop, skill points, enhancing

You getFlame Arrow, Ice Chain, Firestorm · Bittercold Wind at 3 · Blaze at 4
Single targetFirestorm→Blaze (only on a Fire-Marked target)→Flame Arrow spam
PacksBittercold Wind (roots them together)→Ice Chain spam
Right-click macroIce Chain alone
Skill pointsFlame Arrow and Ice Chain to their cap (a skill can only rise about 1 level per 3 character levels), then Firestorm. Passives: leave them.
EnhanceNothing. Gear is replaced every few quests.
TipFlame Arrow gives MP back on every cast: when MP drops, just hold left click.
You getFlame Scattershot at 5 · Frost at 7 · Winter's Shackles at 8
Single targetFirestorm→Blaze→Flame Scattershot (once the target is Staggered)→hold Flame Arrow + Ice Chain
PacksBittercold Wind→Ice Chain→Frost (freezes, 7+)→Winter's Shackles (8+)→Ice Chain
Right-click macroIce Chain alone
Skill pointsKeep Flame Arrow + Ice Chain capped → Firestorm and Blaze with the rest. Frost / Winter's Shackles: 1 point each for now.
EnhanceNothing. If a tutorial quest asks you to enhance, do exactly that once for the reward.
TipFirestorm and Blaze both build Stagger: Scattershot is your payoff when the gauge breaks.
You getFrost Burst at 10 · Wish of Concentration at 12 · Robe of Flame at 11
Single targetWish of Concentration (12+, +10% attack)→Firestorm→Blaze→Flame Scattershot→hold L + R
PacksBittercold Wind→Frost→Frost Burst (hits everything around the frozen one)→Ice Chain
Right-click macroIce Chain alone
Skill pointsFlame Arrow + Ice Chain capped → Firestorm + Blaze → Robe of Flame the moment it unlocks at 11 (mandatory passive, never skip). Frost + Frost Burst only if quests feel slow; otherwise bank points for Hellfire at 14.
EnhanceNothing. Keep every enhancement stone for the Krao weapon.
TipTake Robe of Flame the moment it unlocks at 11 and keep it levelled: it's the mandatory passive.
You getHellfire at 14 · Defiance at 16 (cleanse, not damage)
Single targetWish of Concentration→Firestorm→Blaze→Hellfire (when up)→Flame Scattershot→hold L + R
PacksBittercold Wind→Hellfire (hold to charge 3)→Frost→Frost Burst→Ice Chain
Right-click macroFirestorm → Bittercold Wind → Flame Arrow, 10 ms each
Skill pointsFlame Arrow + Ice Chain capped → Hellfire from 14 → Firestorm + Blaze → Robe of Flame. At 19 Flame Arrow, Ice Chain and Firestorm reach 8: take the 1st specializations (Flame Arrow: MP restore · Ice Chain: MP + damage). Wish of Concentration: 1 point for the buff.
EnhanceWeapon only, +3–5, and only from ~20 if fights start feeling slow. Armour stays +0.
TipHellfire is your biggest hit: press it by hand in every fight, never leave it in the macro.
You getStigmas at 22: Element Enhancement · Delayed Explosion · Fire Wall · Cold Storm · Steel Barrier
Single targetElement Enhancement + Wish of Concentration→Delayed Explosion (+15% dmg taken)→Firestorm→Hellfire→Blaze→hold L + R
PacksBittercold Wind→Delayed Explosion→Fire Wall + Cold Storm→Hellfire→Ice Chain
Right-click macroFirestorm → Delayed Explosion → Bittercold Wind → Flame Arrow, 10 ms each
Skill points22: stigmas: Element Enhancement 5 → Delayed Explosion 10 → Element Enhancement 15 → Fire Wall 20; don't spread shards. 25: Flame Arrow + Ice Chain → 10, Vitality Evaporation → 10. 30: Wish of Concentration → 8. 32: Hellfire → 8, 38: → 10. Keep Robe of Flame, Fire Mark, Robe of Earth levelled.
EnhanceKrao Cave (~24) weapon → +5–7. +1 to +10 always succeeds, so no risk. It carries you to 45. Armour +0 to low single digits, never armour breakthrough on levelling gear. Keep the green Revelation Amulet (the blue Battle one is PvP).
TipBuffs first, then Delayed Explosion, then everything else, so the whole burst lands inside its +15% window.
You getEndgame: see the cycle further down
Single targetDelayed Explosion→Element Enhancement→Fire Wall + Cold Storm→Bittercold Wind→Hellfire (3 charges)→Wish of Concentration (resets)
Packssame as single target, Bittercold Wind first so its resist shred is up
Right-click macroElement Enhancement → Wish of Concentration → Flame Arrow → Blaze, 10 ms each
Skill points45 spread (~258 pts): at 10: Ice Chain, Firestorm, Bittercold Wind, Flame Scattershot, Hellfire, Wish of Concentration, Frost · Flame Arrow 8 · Defiance 7 · Winter's Shackles 5 · Blaze + Frost Burst 1 · passives at 10: Fire Mark, Robe of Earth, Robe of Flame, Vitality Evaporation. After 45 via Daevanion/gear/Arcana: Hellfire, Wish of Concentration, Blaze → 20, Bittercold Wind 20, then Firestorm, Flame Arrow 16–20.
EnhanceNow Item Level decides everything: see At 45 · the order. Fill every empty slot, then Draupnir (900) for the free Unique weapon and enhance that; 1,000 opens the Abyss.
TipSkill levels matter more than new skills now: Hellfire, Wish of Concentration and Blaze to 20.

Always: left click = Flame Arrow (refills MP), right click = the skill macro. Hold both as filler between your nukes. Target first: most skills won't fire without one. Unlock levels are from the English client's skill window; the loops are from Korean and Taiwanese guides, so check with Combat Analysis (Ctrl+X) on the Training Scarecrow.

How skill points work

Levels 2–41 pt each
Levels 5–72 pts each
Levels 8–104 pts each
Above 10Daevanion · gear · Arcana only

A skill reaches 8 for 13 points and 10 for 21. At 45 you have ~238–258 points, enough for about 12 skills at 10, so you cannot max everything. The spikes come from skill level, not character level: 8 = 1st specialization, 12 = 2nd, 16 = 5th option (+10–20% damage per skill), 20 = 3rd.

Priority order

1
Flame Arrow & Ice Chain, always capped불꽃 화살 · 얼음 사슬. Left and right click. Arrow first for MP.
2
Firestorm + Blaze → 10불꽃 작살 · 불꽃 폭발. Firestorm is your most-pressed levelling nuke.
3
Robe of Flame → 10, never cut불꽃의 로브. Mandatory passive. If short on points, take them from other passives, never this one.
4
Fire Mark, Robe of Earth, Vitality Evaporation → 10The other passives worth maxing.
5
Wish of Concentration toward 16+집중의 기원. At 16 it cuts every cooldown by 10 s. This is the endgame engine.

Specialization picks while levelling

Flame ArrowMP restore → multi-hit/mark
Ice ChainMP + damage (options 1, 2)
Blazelife drain · delayed dmg
Bittercold Wind+1 s summon · resist shred
Wish of Concentrationattack + combat speed
Frostresets Frost Burst · −5 s CD
Frost Burstlife drain · slow
Hellfire+30% skill speed (farming)
Life-drain build = no potions. Taking the drain options on Blaze and Frost Burst lets you level without buying consumables. Swap to the Winter's Shackles damage setup once your gear is in.

Pulling packs

Fill MP with autos → Ice Chain to tag → Bittercold Wind pulls them in and roots them → Delayed ExplosionFirestormHellfire → Frost if anything breaks loose.

Pull to your control budget, not your damage: the pack you can lock down is the pack you can safely delete. Dodge has invulnerability frames, but you can't dodge mid-cast, so on anything dangerous trade some damage to stay mobile. Steel Barrier doubles as a speed buff.

Endgame cycle (after 45)

Delayed Explosion before the tank pulls (it doesn't draw aggro) → Element Enhancement → Fire Wall + Cold Storm → Bittercold Wind → Winter's Shackles once Bittercold Wind is multi-hitting → Hellfire at 3 charges → Wish of Concentration to reset cooldowns. Fill with autoautoBlaze cancels.

Always apply Bittercold Wind's resist shred before Delayed Explosion. Firestorm drops out at endgame: the trend is Wish of Concentration to 20 instead.

Stats

Accuracy and crit first, then attack. Wisdom raises Strike chance (Strike hits for at least 2× crit damage). Special stats worth chasing: Strike, Damage Amplification, Combat Speed. Target 28.8%+ cooldown reduction. MP is a damage stat: Grace of Enhancement needs MP above 25% and Robe of Earth needs it above 50%, so keep Flame Arrow and Blaze in your loop.

Mistakes to avoid

Names here are the English client's. Korean-translated guides call them differently: Firestorm = "Flame Harpoon", Blaze = "Flame Burst", Bittercold Wind = "Frigid Wind", Wish of Concentration = "Prayer of Concentration", Winter's Shackles = "Winter's Bind", Cold Storm = "Frost Storm". The Korean in grey text is the unambiguous match. All numbers here are Korean-server values. Confirm in the global client on day one.

Daevanion board planner · Nezekan

Daevanion boards are skill trees: every node you take is permanent. Grey = small stat, blue = +1 level on one active skill, green = +1 on a passive, orange = big unique bonus. You can only take a node next to one you already own, starting from the centre. Nezekan opens at 12; Zikel 20, Vaizel 30, Triniel 40, Azphel 45.

Next up
    How to use it. Tap a node on this map, then Mark as taken when you've bought it in game. The gold numbers are the order to buy in; grey nodes in the plan are just the cheapest path to the next target. Node data: questlog.gg's global build (all nodes need level 12). Priority (guides and videos agree Firestorm is in every early set; Korean players open Flame Arrow + Ice Chain → Firestorm → Blaze, global guides lead with Hellfire): Firestorm → Flame Arrow → Blaze → Hellfire (from 14) → Wish of Concentration → Bittercold Wind → Cooldown Reduction and Combat Speed oranges → Robe of Flame and Absorb Essence greens. Skip Ice Chain, Frost and Frost Burst. Cost in Daevanion Crystals: grey 1, green 2, blue 3, orange 4 (134 for the whole board). Oranges are +1.5% Combat Speed or Cooldown Reduction each.

    How the game works

    Every system in one line, with what to do about it. Tap to open. GLOBAL = confirmed for our version. KR = Korean numbers that may differ.

    LvLevels, skills & DaevanionThree separate power tracks

    Character level caps at 45 on global (KR is 50 since July). Skill levels are bought with skill points up to 10. Extra points come from Wisdom Stones, which you trade Empyrean Traces for at Monoliths. Daevanion boards are skill trees: gold nodes = stats, blue = +1 active skill level, green = +1 passive. Nodes cost Daevanion points (an item you must use) plus crystals, and every crystal spent also raises your Item Level. Boards open in order: Nezakan (12), Zikel (20), Vaizel (30), Triniel (40), Ariel (45).

    Do: rush blue nodes while levelling. At 45 copy an optimised board from a guide instead of clicking gold nodes at random.
    StStigmasExtra skills you choose, from level 22

    Not socketed stones like the original Aion: they're picked talents with their own levels. Shard cost per level: 1 up to 5, 2 up to 10, 4 up to 15, 8 up to 20 (75 shards for one stigma at 20). A new perk every 5 levels. Shards come from sealed dungeons, the level-20 stigma quest, and Abyss Points (20 shards per 500 AP). Global test cap was 20. KR

    Do: push 1–2 stigmas to their 5/10/15/20 breakpoints. Endgame set: Element Enhancement, Fire Wall, Delayed Explosion, Cold Storm (all 20) plus Steel Barrier.
    iLItem Level & Combat PowerThe number content is gated by

    Item Level is gear, enhancement, rarity and Daevanion crystals added up. Finishing the story leaves you around 900–1,000. Global test reports say gates are lower than KR's. KR

    Draupnir (free Unique weapon)900
    Abyss · Nightmare · Krao Conquest1,000
    Transcendence 1–31,200
    Bakron's Sky Island1,600
    Transcendence 4–61,800
    Transcendence 7–10 · Fire Temple push2,400+
    Do: treat Item Level as your real progress bar. Combat Power is mostly a display number that legions recruit on.
    GeGear & enhancementNothing ever breaks

    Weapon, armour, and accessories (amulet, belt, bracelet, earrings, necklace, rings, runes), with 3 gear presets. +1 to +10 always succeeds. After that success rates fall (~66% at +11 down to ~20% at +15), but a failure only costs materials, never the item. Enhancement level and soul imprint carry over to new gear. Potential, manastones and godstones don't. Soul imprint binds an item to you and rolls its substats, which you can then tune one at a time. The belt (from garrisons) and Revelation Amulet (from Monolith feathers) are yours for life. Global test build: green caps at +5, blue at +10. KR

    Do: at 45 go weapon ~+12 → guard → accessories → armour ~+5–6. Take everything to +3 for cheap Item Level first. Buy un-imprinted gear and imprint it yourself.
    CrCrafting & gatheringFrom level 10 · five professions

    Gathering (Essence Extraction) is a 3-roll minigame at world nodes and gives a little XP. Crafting at city stations covers Blacksmithing, Armoursmithing, Handicrafting (jewellery), Alchemy (potions, manastones, flight refills) and Cooking. Crafted yellow gear can compete with dungeon gear, and global Season 1 may lack Heroic drops, which makes crafting matter more. Once a week at cap: craft the unique Arcana (Chalice). Selling crafts needs membership. KR

    Do: gather nodes on your quest path, not as a detour. Pick Alchemy first (your own potions and flight refills). Skip armour crafting until 45.
    PePets = mountsFrom level 10 · 200+ pets, no gacha

    Almost any monster can become a pet: collect 10 of its souls by killing it. Pet understanding levels 1–5 per monster family give permanent stats. Level 3 unlocks gliding, 5 unlocks transformation. Auto-loot is a timed Kinah ticket. Global caps pets per player (3 reported). KR

    Do: pick up souls passively while questing. At cap, lock Strike or Damage Amplification ≥1.5% on pet lines 3 and 9, and damage resistance on line 6.
    FlWings & flightFly anywhere, on a gauge

    Full flight in every region, plus underwater. GLOBAL Flying drains a gauge set by your Flight Power stat, and at zero you fall (Alchemy potions refill it). V takes off. Wings are gear: each has an equip effect plus a permanent "owned" effect, and they enhance from +1 to +10. Cash-shop wings have no stats; stat wings drop in-game. KR

    Do: fly between quest objectives to skip pathing. Keep a flight potion on your bar before crossing gaps.
    CoCollections & titlesFree permanent stats

    Closet: every appearance you collect permanently raises base stats. Extract chance is 100% on quest and shop gear, 25% on normal drops, 10% on boss drops. Titles (Alt+T): equip 3 (offence, defence, other), but every owned title gives stats. Many titles come from sealed dungeons. Global test build lowered title stats. KR

    Do: extract appearances from everything you'd otherwise sell. It's the cheapest stat source in the game.
    DuDungeonsLoot is capped weekly, entry isn't

    Expedition (5-player, Exploration or Conquest), Transcendence (5-player ladder that drops Arcana), Sanctuary (10-player raid), Nightmare (solo boss, 2/day, difficulty 1–10), Daily dungeon (lvl 30+, 7 entries/week, enhance stones), Sealed dungeons (solo while levelling). Global parties are 5 and raids 10. GLOBAL To earn loot you must deal ≥5% of the boss's HP. Cross-faction PvE grouping works through Party Finder. KR

    Do: don't join groups while levelling beyond each dungeon's quest clear. It's slower than the main quest.
    EnOdd Energy & resetsThe daily limiter

    Entering dungeons is free. Opening the reward chest costs Odd Energy: 40 (Expedition, Transcendence), 60 (hard Conquest), 80 (Sanctuary or double reward). It regenerates 15 every 3 h (120/day), and stops regenerating at the cap. Resets on KR are daily at 05:00 and weekly on Wednesday at 05:00 server time. KR The global server time hasn't been published.

    Do: never sit at the energy cap once you're 45. Spend it on whatever drops your next upgrade.
    AbThe Abyss & PvPLevel 45 + Item Level 1,000

    Reshanta is an open zone where the two factions fight each other and monsters. Time inside is limited per week. Abyss Points (AP) buy PvP gear, stigma shards, runes and PvP manastones, and raise your rank. Battlegrounds are 10v10 with normalised stats, so gear doesn't matter there. GLOBAL There's no "War Mode" toggle: PvP happens where PvP zones are. No fortress sieges at launch (they're on the roadmap).

    Do: dip in weekly for AP. Stigma shards alone make it worth it, even if you don't love PvP.
    KnCurrencies, market & membership$15/mo unlocks selling

    Kinah = in-game gold. Quna = premium currency (real money). AP = PvP currency. Plus enhance stones, Centuryroot tokens (Shugo Festa shop) and Dream Fragments (Nightmare shop). No player-to-player trading, only the Market, and the Market plus the Kinah↔Quna exchange need membership ($15/mo). GLOBAL Without it you can't sell anything to anyone.

    Do: in your Founder's 30 days, buy cheap blue level-59/67 gear on the market to cross the 1,000 Item Level gate (200–500k Kinah in KR).
    LgLegions, pass & shopWhat's worth money, what isn't

    Legions (guilds, up to 128 members, one faction) have no levels or buffs. Their value is people for 5- and 10-player content and the Abyss. Daeva Pass is a per-character battle pass with free and Quna tracks. The shop on global is cosmetics plus consumables obtainable in-game. GLOBAL

    Do: join an active legion by the time you hit 45. You'll need a 5-player group for everything that drops Arcana.

    Making Kinah · by server age

    How Korean players made money from launch day. All of it comes from the Korean launch (Nov 2025) KR. The one lesson that held throughout: Kinah is worth the most in the first two weeks and loses value after that. Materials keep theirs. By September 2026, Kinah on the Korean servers had lost 85–90% of its January value.

    How the Market works

    Accessmembership only (buy and sell) · Founder's = 30 days
    Player-to-player tradedisabled on global GLOBAL
    Sales tax10% server market · 20% world market
    Listing feepaid up front, never refunded
    Listingsmax 10 · they last 72 h
    Kinah ↔ Quna exchangeplayer-priced · ~10% box fee + tax
    Field-mob Kinahcapped (KR: 1M/day); drops shrink past it

    Quest, mission and vendor Kinah became bound in Korea in March 2026: you can spend it but can't trade it. Global's numbers aren't published, so check the tooltip before relying on any of these.

    Week 1

    The gold rush

    Supply is low, so everything sells
    Weeks 2–4

    Supply requests & crafting

    Early 45s arrive and demand gear
    Month 2+

    Hold materials, not Kinah

    Kinah inflates, materials climb
    What gets you banned. Any macro, including gaming-mouse macros, is a permanent ban (8,000+ accounts in the first month). Moving Kinah between servers is a permanent ban. Real-money trading gets a permanent ban on the first offence. NCSOFT has also sued macro users twice. Exploits get rolled back, so don't build a plan on one.
    Know your server's prices. Open the Market and press Ctrl+Shift+M: the coach saves the prices it sees for your server, and the chat uses them when you ask "what should I sell?".

    At 45 · the order

    Daily

    Resets at 05:00 your time. Global server time is unpublished, so this is an assumption.

    Weekly

    Resets Wednesday 05:00 (same assumption).

    Still open

    Sources worth using

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