Classic, not ActionONright-click10 ms · ping <50 / 40–50 ms · ping 80+top targetWhy Classic: Action mode stops auto-attacks, and auto-attacks are how a Sorcerer refills MP and cancels animations. The in-game macro beats a mouse macro because it works with Skill Queuing on.
Drawn from the English client (NCSOFT's official scale-test stream). Numbers match the list below.
SEEN = read off the English client in NCSOFT's official scale-test stream. WIKI = from English wikis, probably right. The full list is under Settings → Key Settings. Map, quest log and market keys aren't documented anywhere in English yet.
Purple tags are what unlocks in that bracket. The checkboxes are what to do about it. Levels come from the Korean launch and should hold within ±1 on global.
Always: left click = Flame Arrow (refills MP), right click = the skill macro. Hold both as filler between your nukes. Target first: most skills won't fire without one. Unlock levels are from the English client's skill window; the loops are from Korean and Taiwanese guides, so check with Combat Analysis (Ctrl+X) on the Training Scarecrow.
A skill reaches 8 for 13 points and 10 for 21. At 45 you have ~238–258 points, enough for about 12 skills at 10, so you cannot max everything. The spikes come from skill level, not character level: 8 = 1st specialization, 12 = 2nd, 16 = 5th option (+10–20% damage per skill), 20 = 3rd.
Accuracy and crit first, then attack. Wisdom raises Strike chance (Strike hits for at least 2× crit damage). Special stats worth chasing: Strike, Damage Amplification, Combat Speed. Target 28.8%+ cooldown reduction. MP is a damage stat: Grace of Enhancement needs MP above 25% and Robe of Earth needs it above 50%, so keep Flame Arrow and Blaze in your loop.
Daevanion boards are skill trees: every node you take is permanent. Grey = small stat, blue = +1 level on one active skill, green = +1 on a passive, orange = big unique bonus. You can only take a node next to one you already own, starting from the centre. Nezekan opens at 12, Zikel 20, Vaizel 30, Triniel 40 (13×13), Azphel 45 (15×15, mostly PvP). Crystals are one shared pool across all boards.
Every system in one line, with what to do about it. Tap to open. GLOBAL = confirmed for our version. KR = Korean numbers that may differ.
Character level caps at 45 on global (KR is 50 since July). Skill levels are bought with skill points up to 10. Extra points come from Wisdom Stones, which you trade Empyrean Traces for at Monoliths. Daevanion boards are skill trees: gold nodes = stats, blue = +1 active skill level, green = +1 passive. Nodes cost Daevanion points (an item you must use) plus crystals, and every crystal spent also raises your Item Level. Boards open in order: Nezakan (12), Zikel (20), Vaizel (30), Triniel (40), Ariel (45).
Not socketed stones like the original Aion: they're picked talents with their own levels. Shard cost per level: 1 up to 5, 2 up to 10, 4 up to 15, 8 up to 20 (75 shards for one stigma at 20). A new perk every 5 levels. Shards come from sealed dungeons, the level-20 stigma quest, and Abyss Points (20 shards per 500 AP). Global test cap was 20. KR
Item Level is gear, enhancement, rarity and Daevanion crystals added up. Finishing the story leaves you around 900–1,000. Global test reports say gates are lower than KR's. KR
Weapon, armour, and accessories (amulet, belt, bracelet, earrings, necklace, rings, runes), with 3 gear presets. +1 to +10 always succeeds. After that success rates fall (~66% at +11 down to ~20% at +15), but a failure only costs materials, never the item. Enhancement level and soul imprint carry over to new gear. Potential, manastones and godstones don't. Soul imprint binds an item to you and rolls its substats, which you can then tune one at a time. The belt (from garrisons) and Revelation Amulet (from Monolith feathers) are yours for life. Global test build: green caps at +5, blue at +10. KR
Gathering (Essence Extraction) is a 3-roll minigame at world nodes and gives a little XP. Crafting at city stations covers Blacksmithing, Armoursmithing, Handicrafting (jewellery), Alchemy (potions, manastones, flight refills) and Cooking. Crafted yellow gear can compete with dungeon gear, and global Season 1 may lack Heroic drops, which makes crafting matter more. Once a week at cap: craft the unique Arcana (Chalice). Selling crafts needs membership. KR
Almost any monster can become a pet: collect 10 of its souls by killing it. Pet understanding levels 1–5 per monster family give permanent stats. Level 3 unlocks gliding, 5 unlocks transformation. Auto-loot is a timed Kinah ticket. Global caps pets per player (3 reported). KR
Full flight in every region, plus underwater. GLOBAL Flying drains a gauge set by your Flight Power stat, and at zero you fall (Alchemy potions refill it). V takes off. Wings are gear: each has an equip effect plus a permanent "owned" effect, and they enhance from +1 to +10. Cash-shop wings have no stats; stat wings drop in-game. KR
Closet: every appearance you collect permanently raises base stats. Extract chance is 100% on quest and shop gear, 25% on normal drops, 10% on boss drops. Titles (Alt+T): equip 3 (offence, defence, other), but every owned title gives stats. Many titles come from sealed dungeons. Global test build lowered title stats. KR
Expedition (5-player, Exploration or Conquest), Transcendence (5-player ladder that drops Arcana), Sanctuary (10-player raid), Nightmare (solo boss, 2/day, difficulty 1–10), Daily dungeon (lvl 30+, 7 entries/week, enhance stones), Sealed dungeons (solo while levelling). Global parties are 5 and raids 10. GLOBAL To earn loot you must deal ≥5% of the boss's HP. Cross-faction PvE grouping works through Party Finder. KR
Entering dungeons is free. Opening the reward chest costs Odd Energy: 40 (Expedition, Transcendence), 60 (hard Conquest), 80 (Sanctuary or double reward). It regenerates 15 every 3 h (120/day), and stops regenerating at the cap. Resets on KR are daily at 05:00 and weekly on Wednesday at 05:00 server time. KR The global server time hasn't been published.
Reshanta is an open zone where the two factions fight each other and monsters. Time inside is limited per week. Abyss Points (AP) buy PvP gear, stigma shards, runes and PvP manastones, and raise your rank. Battlegrounds are 10v10 with normalised stats, so gear doesn't matter there. GLOBAL There's no "War Mode" toggle: PvP happens where PvP zones are. No fortress sieges at launch (they're on the roadmap).
Kinah = in-game gold. Quna = premium currency (real money). AP = PvP currency. Plus enhance stones, Centuryroot tokens (Shugo Festa shop) and Dream Fragments (Nightmare shop). No player-to-player trading, only the Market, and the Market plus the Kinah↔Quna exchange need membership ($15/mo). GLOBAL Without it you can't sell anything to anyone.
Legions (guilds, up to 128 members, one faction) have no levels or buffs. Their value is people for 5- and 10-player content and the Abyss. Daeva Pass is a per-character battle pass with free and Quna tracks. The shop on global is cosmetics plus consumables obtainable in-game. GLOBAL
How Korean players made money from launch day. All of it comes from the Korean launch (Nov 2025) KR. The one lesson that held throughout: Kinah is worth the most in the first two weeks and loses value after that. Materials keep theirs. By September 2026, Kinah on the Korean servers had lost 85–90% of its January value.
Quest, mission and vendor Kinah became bound in Korea in March 2026: you can spend it but can't trade it. Global's numbers aren't published, so check the tooltip before relying on any of these.